Spinnenjunge rennt Miles Morales is a more streamlined experience than its predecessor. There may be less to do, but almost all of it is in a way that benefits Miles and New York. Much of the bloat has been cut—there are fewer side quests to distract and the story is far shorter than its predecessor. It's a perfect opportunity for a tighter, more intense storyline, and Miles Morales delivers.
Things kick off with a quick recap, getting me up to speed on where Miles is at now. The narrative's focus splits between the teen balancing his family life—particularly in the wake of his father's death in the previous game—and performing his new spider duties while the OG takes a cheeky winter vacay. Routine web-slinging shenanigans lead Miles to some serious beef between Roxxon Corporation and the Underground, a high-tech criminal gang led by the Tinkerer.
It's got its fair share of superhero-level predictability in its various twists and turns. But the game does a great job of fleshing out its cast, giving those predictable moments an emotional charge that affords some forgiveness. A more engaging story is undoubtedly aided by the fact Insomniac has somehow managed to make being Spider-Man feel even cooler than it was before.
It may be a snow-covered replica of Peter Parker's New York, but the developer has tweaked its near-perfect web-slinging to feel even more satisfying. I feel more in control of wall running and steering around buildings this time around. I defaulted to traversal via controller, but gave keyboard a shout and found port developer Nixxes has translated the inputs over surprisingly well. It took a bit of getting used to but eventually felt just as intuitive as using a Dualsense.
Beating on bad guys is mostly the same between both Spiders, but Miles gets a few key additions that differentiate him. His Venom abilities shake up the combat a bit, allowing Miles to deal some burst electrical damage to enemies. The hits feel weighty and have some nice, snappy camera work to make the fights feel more dynamic. By and large though, the core moveset remains the same. It isn't necessarily a bad thing, but those looking for drastic combat evolutions may feel disappointed.
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