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عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!!!!!!!!

#1
Shocked 
دیدن لینک ها برای شما امکان پذیر نیست. لطفا ثبت نام کنید یا وارد حساب خود شوید تا بتوانید لینک ها را ببینید.
عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!!!!!!!! 1

عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!



Respawn، خبری جدید از فریم دهی بازی بزرگ Titanfall بر روی PC منتشر
کرد.به زودی قرار است پچی از بازی منتشر شود که در آن، علاوه بر قابلیت های
متعدد و رفع باگ ها بازی، قابلیتی وجود دارد که می تواند متناسب با قدرت
سیستم پی سی گیمرها، نرخ فریم دهی این بازی را از 60 به 144 فریم در ثانیه

برساند!

علاوه بر این موضوع، بخش اسلحه های بازی و ساخت سلاح های مختلف، از
قابلیت های بسیار بیشتری در تمامی پلتفرم هایی که این بازی عرضه شده است،
برخوردار شده است.در ادامه، می توانید لیست کاملی از تغییرات این پچ را
مشاهده کنید.

New features (All Platforms)
• Custom load-out names – You can now name your custom loadouts for both your Pilot and your Titan.

• Two dedicated Custom Loadouts per game mode – Each of these 2 loadouts
become unlocked after playing the game mode 5 and 10 times
respectively. These loadouts are only available in the game mode they
are listed under. In a Private Lobby, all game mode loadouts can be
customised. In a match lobby you can only customize the loadouts for the
game mode about to be played.

• Last Game Summary improvements now shows the last game’s scoreboard so you can view it from the lobby after the match.

• Now allows you to filter which challenges are displayed. You can
toggle between “Most Progress Made” which was the original behavior,
“Completed”, or “Almost Complete”

• Challenges in the last game summary screen now show the reward the challenge will give when highlighted.

• Custom Private Match Settings (Beta) – We’ve added the first round of
Custom Match Settings to the Private Match mode, so you can tweak the
games you set up for friends and tournaments. More are coming and
feedback is welcome.

• Options include: Score Limit, Time Limit, AI Lethality – Controls how
tough and accurate Grunts and Spectres are, AI Types – Sets the allowed
types of AI from drop pods and drop ships, Pilot Health – Gives pilots
half, normal, or double health, Pilot Ammo – Gives pilots normal or
reduced ammo, Titan First Build Time – Adjusts how long until players
acquire their first titan, Titan Rebuild Time – Adjusts how long until
players’ replacement titans are ready, Titan Shield Capacity – Normal,
half, double, or disabled, Minimap – Turns the HUD minimap on or off,
Respawn Delay – How long players must wait before spawning in again.

• Extra Look Drift Guard – We added a new “High” setting to the “Look
Drift Guard” controller option. This is useful for players experiencing
and being bothered by view drift on their controllers. Players who
prefer the original behavior should set this to “low”.

• Level Stats – We added a new menu under “Personal Stats” showing
statistics per map such as how many times you have played each game
mode, or won each game mode. This allows players to easily track the
achievement “I’ve Seen It All” requiring that you play each mode and
every map.

• Campaign MP – The campaign menu now shows a small trophy icon for each
faction for every level that you have won. This will allow easier
tracking of which campaign levels you have won for the achievements
“Militia Elite Pilot” and “IMC Elite Pilot”.

• Regen Challenges – We found that some players erroneously believed
that the requirement challenges for Regen only became available when
they reached level 50. Now, when Regen challenges become available, they
are marked as “new” with an exclamation point, so players know they can
start progressing on the Regen Requirements.

• Amped Weapon pickup distinction – The pickup prompt for Amped Weapons
dropped by other players will now show up in orange text.

• Scoreboard Icons – We have added two new scoreboard icons to provide
additional awareness during play. One is an icon that indicates that a
dead player’s Auto-Titan is still alive. The other is an icon to
differentiate players who have successfully evacuated during the

Epilogue.
New features (PC)
• Extreme frame-rate support – The game now supports refresh-rates up to 144fps.

• Audio Installer – The audio file installation step is much faster. No more long wait times.

• Scoreboard Controls – Added bindings to mute players from the in-game
scoreboard. Defaults: Page Up / Page Down to select, Delete to toggle
mute, Enter to view profile.
New features (Xbox One)
• New chat icon – Added an icon to the
scoreboard and lobby screens to show when a player is in Xbox party chat
and therefore not part of the game voice chat.
Game balance changes
• Match win/loss credit – Players are now
rewarded win/loss credit at the moment of Victory/Defeat, rather than
after the post-game scoreboard period. You also now receive a loss if
you leave a match before a winner is determined. Previously you received
neither a win nor a loss if you quit before the post-game scoreboard.

• Normal Eject – Damage and area of effect has been decreased.
Previously, a normal Titan eject caused damage over an unintentionally
large area of effect, slightly larger than the circle outlining the
statue in Corporate. This has been reduced, and the damage has been
reduced as well. This brings the effect in-line with the ejection visual
FX. The original intent of the eject explosion damage was to reward an
ejecting pilot for accurately anticipating or baiting an enemy Titan
into an execution attempt, but the size of the explosion made this too

easy.

• Nuclear Eject – Now does more damage against Titans. Previously an
Atlas with full health could survive a close range Nuclear Ejection.
Given the long “tell” that Nuclear Eject has, we decided it is
appropriate for it to decimate Titans that are within the blast radius.

• Build time – Shooting enemy mega turrets or evacuation drop-ships now
rewards you with Titan Build Time or Titan Core Charge Time. You do not
get build time for the regular drop ships because they do not hover long
enough to make destroying them a reasonable or gameplay-meaningful
player objective.

• Dome shield – You can no longer knock a Titan out of its dome shield
with Titan melee. No longer tries to do damage to other Titans if they
are in their own dome shield. Previously there were circumstances where
this could result in a Titan unintentionally taking damage. Now protects
Titans against nearby Titanfall splash damage. Emp effects – No longer
mess up your screen while you are inside dome shield.

• MVP – Killing the other team’s MVP now gets you 25 points.

• CTF Assist points – Players are now awarded Capture the Flag assist
points. If you help carry a flag back to base you will receive 100
points as long as the flag was never returned by the other team between
you possessing it and your teammate capturing it.

• Titanfalls – Disabled Titanfall near the evacuation location and
stopped Titanfall from doing damage to the drop-ship. Dropping your
Titan on the evacuation ship was not an intended behavior.
Bug fixes (All Platforms)
• Improved next game map and mode selection,
so the chance of replaying the same map or mode as the last game should
be very rare.

• Fixed NPCs not cycling between locations while defending Hardpoints in Hardpoint Domination.

• Fixed Bish / Blisk erroneously broadcasting the capture status of a Hardpoint to players that were out of range.

• Fixed an audio issue where notification dialogue from the Player’s Titan might unintentionally be cut short or fail to play.

• Reduced accidental pilot ability activations from pressing ‘A’ to respawn when using the “Bumper Jumper” controller config.

• Fixed case where a pilot is rodeoing a Titan, and the Titan pilot
ejects and collides with the rodeo’er, resulting in one or both pilots
falling abruptly to the ground.

• Fixed unintentional death that resulted from ejecting out of an out of bounds trigger.

• Fixed case where Titan firing weapon while auto-ejecting will cause cloak to cancel.

• Fixed cases where a rodeo’ing player or ejecting Titan pilot can become stuck in a solid object.

• Fixed case in Rise where your Titan would teleport inside a building after you embark.

• Fixed places where a Titan could be unintentionally dropped.

• The Kill Card (the information about what killed you or your Titan)
now shows up if you have Auto Eject. Previously it did not.

• Arc Cannon rumble will no longer continue if you disembark while charging the weapon.

• Arc Cannon idle effects will now properly play in all circumstances.

• Pilot weapons will no longer disappear inside the Evacuation drop-ship.

• Fixed a bug where the count on score splashes could be incorrect if the same event had different XP values.

• Kill Cards will now always display the attacker’s remaining health. It
previously could be pushed off by excessively long names.

• Improved the sounds associated with Electric Smoke to increase awareness for the attacker and victims.

• The Titan VO will no longer incorrectly say you’re outnumbered when allies are nearby.

• The missile from the Amped Archer will now play proper whiz-by and impact sounds.

• Improved the sound when Auto-Titans use the XO-16 with the accelerator mod.

• Fixed several crashes.

• Fixed burn cards being awarded during private match. This was not the intended behavior.

• Fixed some weapon and mod names not displaying properly in the weapons menu.

• Fixed private match showing XP after a match even though no XP was earned.

• Grenades will now drop if you’re killed before throwing them.

• Fixed a case where AI could be briefly frozen in place.

• Fixed case of multiple Titan drops happening on the same spot at the same time.

• Further reduced the bandwidth used when connecting to a server, for improved load times.

• Improved the view-kick effect when firing the B3 Wingman. Damage and behavior have not changed.

• When you are killed by a Titan execution, you will now be treated to a
kill replay that begins about 5 seconds earlier than it previously did,
which helps you better understand what were the circumstances of your

death.
Bug fixes (All Platforms)
• Fixed an issue where the “Emitter Limit” audio option was not being saved.

• The “Master Volume” slider no longer affects voice chat volume so they can now be tuned separately.
Bug fixes (Xbox One)
• Players will no longer have a microphone icon if they do not have a headset plugged in
عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!!!!!!!! 1عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!!!!!!!! 1
پاسخ
 سپاس شده توسط (fatemeh(N ، kaeen ، Ֆℋ£¥∂α
آگهی
#2
توضیحاتی درباره بازی هست و خودت سایت تایتان فال گذاشتهDodgy
عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!!!!!!!! 1عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!!!!!!!! 1
پاسخ
#3
اسپم ها پاک شدند
منتقل شد
دیدن لینک ها برای شما امکان پذیر نیست. لطفا ثبت نام کنید یا وارد حساب خود شوید تا بتوانید لینک ها را ببینید.
عنوان بزرگ Titanfall را با 144 فریم بر ثانیه، بر روی PC تجربه کنید!!!!!!!! 1
پاسخ
#4
ممنونHuh
بعضی ها را باید در جوب شست
تا لجن ها هم خوشحال شوند
کثیف تر از خودشان هم هست
پاسخ


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